When the Neox died out, the Craggy Peak Ruins were deserted in addition, the Alchemy Forge was rendered inactive. Access to the Ruins were controlled via the Alchemy Forge, a machine that created the cloud passage using the mineral Zol as well as Mars and Mercury psynergy. In ancient times, the Neox were known to travel to and from the home via a cloud passageway, that led to the home of their allies, the Exathi in their home of Passaj. The Craggy Peak Ruins were once the home of the Neox, a tribe of Jenei, or ancient Adepts. Potion: In the chest with the orb pushing puzzle.Ĭhasm: By crushing the pillar so it stays on the stairs.Background and Story.600 Coins: In the chest to the left in the gear room.Mist Potion: In the chest to the right in the gear room.Psy Crystal: In a chest in the room with the statues.Water of Life: In the chest to the right.Lucky Pepper: In the chest to the left.Sacred Feather: In a chest right after opening the gate.The ruins become dangerous, however, and everyone is forced to flee for their lives.Īfter the Eclipse is reversed, Sveta, now Queen of Morgal, forbids the performing of Arangoa Prelude, a measure taken to ensure that the ruins are never breached again. Meanwhile, Arcanus manipulates Ryu Kou into activating the Dynamo, which triggers the Grave Eclipse. Chalis and Blados engage in battle with the Adepts, with Matthew's party proving victorious. Both groups are forced to travel together into the depths of the dungeon, as they are unable to turn back.Įventually, they come to the Alchemy Dynamo, where Arcanus, Blados, and Chalis confront the group. Like the Adepts, the Sanans were trapped when their return path suddenly became inaccessible. At that point, they meet with Ryu Kou and Hou Zan, who had entered the dungeon via one of the other entrances to rescue Hou Ju. However, they find that both the way to the palace and their earlier entrance have been cut off, due to the Magma Shards changing the layout of the dungeon. Just before entering the palace, they meet with Sveta, who plans to lead them to the palace. Along the way, the Adepts use Magma Shards to open doors that lead them further into the ruins. In Dark Dawn, Matthew and his party enter the Ruins, with the goal of infiltrating Belinsk's castle to rescue the Sanan princess, Hou Ju, and the pirate Eoleo. This particular entrance could only be be entered by means of Arangoa Prelude, an ancient song that, coincidentally, was known by Belinsk's minstrel band. The main entrance to the Ruins is located in the center of town underneath a giant statue. Another entrance is located just outside of the city walls. One entrance links the upper portion of the Ruins with Belinsk's castle. In modern times, the city of Belinsk was built on top to the Ruins, and so several secret entrances are accessible around town. Many puzzles in the ruins revolve around the Sun, Moon, as well as the four elements, which are represented by the Growth, Whirlwind, Fireball, and Douse psynergies. The ruins themselves contain large gates at various points, which require various puzzles to be solved in order to progress past them. Unlike the Elemental Lighthouses, the Jenei tried to ensure that the Ruins could never be breached. After the Jenei realized Luna Tower's threat to the world, they sealed the Ruins away. The Ruins were the location of the Alchemy Dynamo, an Alchemy Machine that controlled Luna Tower, a structure designed to absorb Light. The Belinsk Ruins were built in ancient times by the Jenei, the precursors to the Adepts.
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